The story pivots around a highway truck stop and restaurant somewhere down in Georgia. The structure is different from that of the first season of Telltale's Walking Dead episodes, more akin to a collection of linked short stories than the novel-length saga of Lee and Clementine. Hopping into a car with a lunatic might not be the best of the choices you can make in 400 Days. While this game may be brief, zipping along so fast that you can't get to know any of the characters as well as you'd like, the writing and voice acting are both absolutely brilliant, and the soul-wrenching moral choices come so fast and furious that you feel emotionally exhausted by the time you're done. Fortunately, that's an assumption 400 Days quickly proves wrong. After all, this is a tide-you-over adventure intended mainly to fill in the long summer months between seasons one and two of Telltale Games' spellbinding take on Robert Kirkman's award-winning comics about the zombie apocalypse. It's probably natural to assume you'd be disappointed with The Walking Dead: 400 Days.
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